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Speaking of sidequests, there's a lot! Chrono Trigger leaves itself fairly open, allowing you to tackle different quests at various points in the game, as well as completely unlocking at the end. The cast is wonderful, and not only your main party members! Supporting characters, villains, and even secondary sidequest characters all add a ton of personality to the story. It's weighty, yet never takes itself too seriously. Where to begin? You embark on an epic time traveling adventure across the eras to not only save the planet from fiery destruction, but also help as many people you can along the way, in what are often very meaningful ways. As a result, playing the game never feels like a drag, even in instances where you think it would. Characters only learn a handful of abilities, with very few abilities shared between characters, but are also given several dual and triple techs usable between various character combinations, greatly increasing the ability pool.īasically, from a technical and mechanical standpoint, everything in Chrono Trigger handles perfectly, and is perfectly paced. The Tech system is particularly excellent, as it's both simple to understand while also being extremely rewarding and versatile. Characters are given free movement rather than being bound to tiles, enemies appear on the map eliminating random encounters almost entirely, and stats and equipment are all handled perfectly. If, like me, you are a fan of JRPGs and keep putting Chrono Trigger off, do yourself a favor and take the dive, you won't regret it! Less 9Īt its core, Chrono Trigger is a pretty typical JRPG, but it's in its refinements that it excels. I have only beaten it once, but it definitely had me debating another play through soon.
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Perhaps most amazing is the way your actions as a player can influence the ending for the game. I loved the way the game allows frequent and easy swapping between characters, while rewarding players to learning the strengths of each character. The core cast of 6 characters are all phenomenal, with each being useful and interesting in their own ways, though I gravitated to 4/6 of them (Frog is my boi). … Moreīut what really sells this game, is the characters. The overarching villain was particularly satisfying to defeat.īut what really sells this game, is the characters. I was particularly impressed by the wealth and variety in boss's backgrounds, fight styles, and the variety of villains presented. The story itself manages to weave an expansive and well plotted narrative that I think will feel familiar, but also fun to fans of JRPGs. As I continued on though I was amazed how well it integrated time travel as a theme, but also as a way to explore a huge variety of settings, while keeping the rough world map relatively small. So when I heard that was the center of this game, I had reservations. Time travel as a whole is a gimmick that I don't enjoy. This is turn based JRPG combat at its best.īut perhaps what I most was floored by was the sweeping story and amazing cast of characters. The gameplay, particularly for its age, manages to be deep and multifaceted, rewarding planning and strategy in a way I wasn't expecting. The soundtrack may be in close 2nd or 3rd for greatest video game soundtracks of all time. I love the artstyle of the game, it makes great use of color and simple designs to astounding effect. These duo attacks are more effective, but the characters involved use both their turns, adding an extra level of strategy to the fights.I took me a long time after buying this game on steam to finally follow through and play it, but man am I glad I did it!Ĭhrono Trigger, like many RPGs, took a few hours to pull me in, but once the game started to click I was absolutely hooked. Plus, it eliminates the annoyance of constant random attacks from unseen enemies, as you see most standard enemies wandering around before you fight them.ĬT also improves the typical magic system of 16-bit RPGs, with each character having a unique set of spells, or "techs." As each character’s skills grow, they become very specialized, and if some team members are used enough in the same party they can gain duo attacks or especially devastating techniques involving the whole party.
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That causes it all to flow together perfectly. The battle system keeps everything fast-paced, with encounters moving seamlessly from exploration to fighting without going to a different screen. From the outside, CT appears to be a pretty standard JRPG that follows turn-based conventions, but so many of its then-revolutionary gameplay decisions still come off fresh 13 years later.
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